May 17, 2006, 04:30 AM // 04:30
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#1
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Krytan Explorer
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
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How to increase R/E energy?
I'm running a level 13 R/E, and my energy seem sstuck at 25. Is there any way to increase my base value, or is equipment my only hope of adding a few points?
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May 17, 2006, 04:51 AM // 04:51
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#2
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Shadow Wanderers
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The only class that can increase base energy is an elementalist primary through energy storage. Equipment is the only way to go.
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May 17, 2006, 05:19 AM // 05:19
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#3
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Perfectly Elocuted
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Quote:
Originally Posted by ChaoticCoyote
I'm running a level 13 R/E, and my energy seem sstuck at 25. Is there any way to increase my base value, or is equipment my only hope of adding a few points?
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Equipment is the only hope as a Ranger. But expertise is a fantastic Primary attribute. You can use a druids set, and a +5 energy bow to actually increase your energy pool....but what are you trying to do with it?
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May 17, 2006, 07:58 AM // 07:58
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#4
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Use druids armor, pack an energy management skills, or, most simply, increase your expertise.
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May 17, 2006, 08:53 AM // 08:53
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#5
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Ascalonian Squire
Join Date: May 2006
Guild: Chilled Wiggaz
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expertise only reduces the costs of ranger skills only tho which is mildy dissapointin
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May 17, 2006, 08:55 AM // 08:55
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#6
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Lion's Arch Merchant
Join Date: Nov 2005
Location: pretty sure its all up in yo face
Guild: [WHAT]
Profession: R/
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not true it reduces cost of like all the warrior stuff being attacks, stances, shouts, and it reduces cost of skills
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May 17, 2006, 11:25 AM // 11:25
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#7
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: SsS
Profession: R/
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Quote:
Originally Posted by Winston Rjh
expertise only reduces the costs of ranger skills only tho which is mildy dissapointin
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Expertise is not profession based. Spells, hexes and enchantments are not concerned. The rest does (various attacks and skills only listed as "skills"... like Blackout for example).
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May 17, 2006, 12:18 PM // 12:18
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#8
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Yup thats how it works, Healing breeze still costs 10 no matter expertises is on a R/Mo, though when trapping or farming ettin I run around with 51 energy with my lvl 20 R/E
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May 17, 2006, 12:22 PM // 12:22
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#9
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Krytan Explorer
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
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Equipment and glyphs. Use lesser energy for those big casts, and avoid exhaustion if possible. Get a +15 staff or +5 wand with a 12 or higher off hand. My question is, what the hell are you trying to cast that you need so much energy for? Rangers are not meant to be nukers and such.
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May 17, 2006, 01:12 PM // 13:12
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#10
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: SsS
Profession: R/
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Quote:
Originally Posted by LordMahal
Equipment and glyphs. Use lesser energy for those big casts, and avoid exhaustion if possible. Get a +15 staff or +5 wand with a 12 or higher off hand. My question is, what the hell are you trying to cast that you need so much energy for? Rangers are not meant to be nukers and such.
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He's level 13. Probably just struggling with 10e skills from his Ranger profession, because of little to no Expertise.
ChaoticCoyote: go with full Druid's Armor (32 mana, a must) and 9, 12 or 13 in Expertise. You will be able to once you're level 20 with both quests done for skill points. Just know that every level in Expertise makes your skills 4% less energy-consuming. You can find information about it in Guildwiki for example.
http://gw.gamewikis.org/wiki/Expertise
Have fun.
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May 17, 2006, 03:36 PM // 15:36
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#11
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: LOST
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Expertise reduce eng cost on ALL ATTACK skills, doesn't limite to ranger skills.
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May 17, 2006, 04:57 PM // 16:57
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#12
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Wilds Pathfinder
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"Expertise reduces the energy costs of all non-spell skills from any profession at a rate of 4% per point. Attacks, Glyphs, Nature Rituals, Preparations, Stances, Shouts and Traps are affected. This also affects Necromancer touch skills and Ritualist Binding Rituals."
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May 18, 2006, 02:33 AM // 02:33
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#13
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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get 1 of those +5 energy weapons in cantha. from a weapon crafter
and use druids armorr
and use hight expertise
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May 18, 2006, 11:20 PM // 23:20
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#14
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Krytan Explorer
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
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I was distracted...
I am now an R/E 17, and I use some elementalist spells that cost 25 to cast. These are *support* spells for special situations, not my main offense. I have managed to get things working fairly well with a Druid's set and a good expertise to keep the cost of my Ranger spells down.
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May 19, 2006, 11:28 AM // 11:28
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#15
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Lion's Arch Merchant
Join Date: Apr 2006
Location: My house.
Guild: Grenth's Rejects [GR]
Profession: E/Mo
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RUNES! I use runes and now my energy is pretty high.
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May 19, 2006, 12:05 PM // 12:05
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#16
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Lion's Arch Merchant
Join Date: May 2005
Profession: Mo/Me
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Quote:
Originally Posted by .neuronster.
RUNES! I use runes and now my energy is pretty high.
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Exactly what runes do you use to alter your energy? Isn't the energy storage rune the only one that effects total energy? That is an elementalist rune.
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